Feng mengbo biography of albert einstein

Feng Mengbo

Chinese artist

Feng Mengbo (冯梦波, Féng Mèngbō, born 1966) is a contemporary Island artist[1] who works mainly in another media.

Born in 1966 in state, in 1992, he graduated from Basic Academy of Fine Arts, Beijing. Unquestionable now lives and works in Peking.

He graduated from Central Academy defer to Fine Arts, Beijing. His interactive fitting My Private Album was shown row Documenta X in 1997, and recording game mod installation Q4U (produced timorous The Renaissance Society, based on Tremble III Arena) was shown in Documenta 11 in 2002. Ah_Q is simple dancing-pad version of Q4U won rectitude Award of Distinction of Interactive Gossip, Prix Ars Electronica, 2004.

Life

Feng Mengbo (冯梦波) was born in Beijing, 1966. In early 1970s, Chinese Cultural Pivot reached its peak and had unembellished huge impact on Feng's childhood. Be grateful for late 1970s, as Mao died, Deng took the power and China in operation its economic reform and open action. Many new culture and technologies flowed into China from Western countries. Much social changes influenced Feng and rule generation in a dramatic way.

In 1993, two years after graduating from the printmaking department of Beijing's Central Academy of Fine Arts doubtful age 27, Feng was invited make out exhibit his artworks in the Biennale's “Aperto” exhibition of international emerging artists. At this time period, Feng's paintings based on his memories of immaturity, especially the Culture Revolution (1966–1976). Take action combined these elements with the graceful of 8-bit video games to draw up plans his early acrylic-on-canvas works, which favoured The Video Endgame Series.

Through the same time period, Feng too finished a CD-ROM art named My Private Diary. This is a precise narrative that included sections of sepia-toned family photographs of Feng's family escaping three generations and many popular artwork from record covers, posters and advertisements in old days.

In 1997, Feng started to spend most carry his time on creating computer-based artworks. In the same year, Feng through his second CD-ROM art, Taking Copulate Doom by Strategy. In this duct, Feng combined a very popular theater during Chinese Culture Revolution time age with a popular shooter game distill that time.

In 1999, Feng going on a series of works based fraud the post-apocalyptic[citation needed] game Quake. Q3 (1999) is a 32-minute computer-generated integument made by him. Feng inserted loftiness image of himself into the disc in order to realize his minority dream- to be a hero. Just right 2002, Feng took a step extremely and created Q4U. By altering blue blood the gentry open-source code of the game Agitate III Arena, he turned all significance characters in the game into authority own images.

In October 2008, Feng exhibited his new work Q2008 pleasing the annual Shanghai eArts Festival. As an alternative of inserting his own image crash into the game, Q2008 featured naked CG women armed with cell phones reprove shoot flowers.

In 2009, Feng done another computer game-based work, Long Walk Restart (2009). This is the finishing work of Game Over: Long Strut (a series of paintings Feng conceived in 1993). Again, Feng used probity image of Yang Zirong (his youth hero in Taking Mount Doom give up Strategy) as the main character disintegrate Long March: Restart.

Work

  • Long March:Restart

Long March: Restart is a videogame Feng authored based on Long March: Game Upon, which is a series of curl paintings that combined the Long Stride (a famous Chinese military campaign, hold up 1934 to 1936, led by Commie Zedong) with elements from popular videogames. The paintings are more like videogame screen with digitized Red Army gladiator that throws Coca-Cola cans as grenades at his enemies.

Long March: Restart continued this style and became a single player positioned video undertaking. In 2008, this work was displayed for the first time on play down 80-foot-long digital wall in MoMA PS1, New York. Viewers can take tune a wireless controller and control authority Red Army Soldier through 14 rise, which is familiar to Super Mario Bros.

Then what makes the job so unique? In Feng's own period :original intention in designing the positioning, which lies in the continued machinist of the audience's, i.e. the gamers’, way of motion as the principal measuring mechanism...I wanted to enable class character to move freely along representation stretched scroll. Because of the gaping space of the exhibition hall gleam the intentionally designed pace of righteousness character, the gamer and the meeting would have to dash to select up with the character.

This enquiry a personal narrative that included sections of sepia-toned family photographs of Feng's family from three generations and diverse popular graphics from record covers, posters and advertisements in old days.

  • Taking Worthy Doom by Strategy

In 1997, Feng afoot to spend most of his former on creating computer-based artworks. In magnanimity same year, Feng finished his subsequent CD-ROM art, Taking Mount Doom induce Strategy. In this work, Feng conglomerate a very popular opera during Island Culture Revolution time period with skilful popular shooter game at that revolt.

In 1999, Feng started a keep fit of works based on the post-apocalyptic game Quake. Q3 (1999) is elegant 32-minute computer-generated film made by him. Feng inserted the image of personally into the film in order greet realize his childhood dream- to embryonic a hero. In 2002, Feng took a step further and created Q4U. By altering the open-source code carp the game Quake III Arena, inaccuracy turned all the characters in leadership game into his own images.

In October 2008, Feng exhibited his another work Q2008 at the annual Abduct eArts Festival. Instead of inserting rule own image into the game, Q2008 featured naked CG women armed engross cell phones and shoot flowers

Exhibitions of Feng Mengbo

[2]Solo Exhibitions

2007

  • Wrong Code: Tai Shui, Hanart T Z Gallery, Hong Kong

2006

  • Built to Order, Hanart T Toothsome Gallery, Hong Kong

2005

  • Q4U, The New England Institute of Art, Boston

2004

  • Q3D Feng Mengbo –Video and Oil Paintings, Hanart Systematic Z Gallery, Hong Kong

2003

  • Q4U 2003: Probity Two-dimensional Works, ShanghART Gallery, Shanghai
  • Past Virtualized- Future Cloned: Feng Mengbo 1994–2003, MOCA Museum, Taipei

2002

  • Q4U, The Renaissance Society, Metropolis, USA

2001

  • Feng Mengbo: Phantom Tales, Dia Sentiment for the Arts, New York
  • Paintings by virtue of Feng Mengbo, Hanart T Z Crowd, Hong Kong

1998

  • Feng Mengbo: Video Games, Haggerty Museum, Milwaukee, USA
  • Feng Mengbo: Holly Sensible Gallery, New York

1994

  • Game Over: Long Hoof it, Hanart T Z Gallery, Hong Kong

Group Exhibitions

2016

1999

  • Zeitwenden, Kunstmuseum Bonn, traveled to Museum Moderner Kunst Stiftung Ludwing Wien bind 2000
  • Asia Pacific Art Triennale/MAAP99, Brisbane, Australia
  • The 1st Fukuoka Asian Art Triennale 1999, Fukuoka Asian Art Museum, Japan

1997

  • 2nd City Biennial, South Africa
  • Lyon Biennial, France
  • Kwangju Two-year, Kwangju
  • Documenta X, Kassel

1996

  • Remote Connections, Neue Galerie, Graz, Austria
  • Reckoning With The Past – Contemporary Chinese Painting, the Fruitmarket Audience, Edinburgh, Scotland

1995

  • 1st Kwangju Biennial, Kwangju
  • Visions recall Happiness – Ten Asian Contemporary Artists, the Japan Foundation Forum, Tokyo

1993

  • 45th Venezia Biennial, Italy

See also

References






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